Jun 20, 2009, 02:19 PM // 14:19
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#141
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Academy Page
Join Date: Apr 2009
Location: Denmark
Profession: Me/E
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aneurysm is very nice. did like 800 dmg in city.
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Jun 20, 2009, 04:57 PM // 16:57
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#142
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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Quote:
Originally Posted by faraaz
GG icU new DoA builds in < 24 hours after nerf.
TAKE THAT you nerf loving Q.Q'ers.
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Hmm, we were saying things like this 6 months ago (bear in mind that post was made when RoJ was only just changed and hadn't become mainsteam). But this build is a bit of an obvious solution in my opinion, what is the logical choice behind taking FoC > ESurge (just looking at ranges i'd pitch for ES any time, FoC=adjacent, ESurge=nearby). Why not just control RoJ aggro with AoE KD and snares DF?
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Jun 20, 2009, 05:37 PM // 17:37
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#143
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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All I see was a passing mention of "Feast of Corruption" as 1 of many AoE skills which are armor ignoring...
Last edited by faraaz; Jun 20, 2009 at 05:40 PM // 17:40..
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Jun 20, 2009, 06:08 PM // 18:08
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#144
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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How rank heavy is this build, do you need max LB/SS for it or can you slip by with non-max titles?
And Grtz on getting a build together so quickly.
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Jun 20, 2009, 06:53 PM // 18:53
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#145
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Quote:
Originally Posted by czfeng
For the simple reason it does more dmg than esurge, and the dmg skills from curse spec, as for range if ur tank is not from SCAR then it should be fine.
RoJ with snare works but its anoyin. scatterness is awful, we have tried VoR with DF in a roj team, its heavily dependent on EoE. its anoyin to kill single movin targets, eg, jadoth, dryders, or anything that breaks n goes for the main team.
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Have you tried fragility already?
EDIT: found this for VSF http://pvx.wikia.com/wiki/Build:Team_-_Frag_VS_Farm
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Jun 20, 2009, 07:30 PM // 19:30
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#146
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Wilds Pathfinder
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Quote:
Originally Posted by Athrun Feya
Hmm, we were saying things like this 6 months ago (bear in mind that post was made when RoJ was only just changed and hadn't become mainsteam). But this build is a bit of an obvious solution in my opinion, what is the logical choice behind taking FoC > ESurge (just looking at ranges i'd pitch for ES any time, FoC=adjacent, ESurge=nearby). Why not just control RoJ aggro with AoE KD and snares DF?
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Snare doesn't work in Elite area or anywhere else, its only sounds good on paper but not in reality.
1)The only reliable snares are deep freeze and ice spike. Shared Burden is the only other AoE snare that's not point blank but its elite and only 33%. Grasping is only 50%. Ice spike also need investment into water magic which is a no-no because of how shitty elemental dmg is in HM....so deep freeze is the only one.
2)HM monsters can still move out pretty damn quickly even with 66% snare. If someone on your team lags or the coordination is off then you get a mob that moved out of AoE and didn't die. Since HM elite area monsters do like 200+ dmg its gonna wipe the team if that happens.
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Jun 20, 2009, 09:09 PM // 21:09
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#147
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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Quote:
Originally Posted by UnChosen
Snare doesn't work in Elite area or anywhere else, its only sounds good on paper but not in reality.
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Zzzzz. Stupid comments are stupid. Of course you'd use deep freeze for high end elites, its the best snare round and has already been used in The Deep to control Onis with Shadow Step forever. Yes I understand that things will move, but this still a spike and they stay in range long enough to get below 90% health, so EoE will clears things up. We tested and tried. Normal team with a decent DF (and some aoe kd like earthquake if youre bad) is pretty much fine.
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Jun 20, 2009, 09:14 PM // 21:14
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#148
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Quote:
Originally Posted by Athrun Feya
Zzzzz. Stupid comments are stupid. Of course you'd use deep freeze for high end elites, its the best snare round and has already been used in The Deep to control Onis with Shadow Step forever. Yes I understand that things will move, but this still a spike and they stay in range long enough to get below 90% health, so EoE will clears things up. We tested and tried. Normal team with a decent DF (and some aoe kd like earthquake if youre bad) is pretty much fine.
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What about if you can kill without needing a snare at all?
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Jun 20, 2009, 11:11 PM // 23:11
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#149
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Frost Gate Guardian
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Would it be possible to just use a dual Earthquake?
Mindbender, Earthquake, Dragon Stomp
You can really fine tune the KD chain using a Mesmers fast casting to get the gap down as low as possible. Gives you the option of running E-Surge and/or CoP to use while there getting back up. And the Permasins get the option of Aftershock. If you REALLY wanted to you could run Meteor of Echo for a 3rd KD although you'd be seriously screwed by exhaustion unless you ran GoE.
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Jun 21, 2009, 08:06 AM // 08:06
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#150
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Cryway still works, just did a laid back 1 hour 20 min run. Must have max ranks in both SS/LB.
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Jun 21, 2009, 09:06 AM // 09:06
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#151
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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good post guys, glad to see they didnt kills meh doa completely,
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Jun 21, 2009, 09:14 AM // 09:14
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#152
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Wilds Pathfinder
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Quote:
Originally Posted by Kendel
Would it be possible to just use a dual Earthquake?
Mindbender, Earthquake, Dragon Stomp
You can really fine tune the KD chain using a Mesmers fast casting to get the gap down as low as possible. Gives you the option of running E-Surge and/or CoP to use while there getting back up. And the Permasins get the option of Aftershock. If you REALLY wanted to you could run Meteor of Echo for a 3rd KD although you'd be seriously screwed by exhaustion unless you ran GoE.
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Too much exhaustion...the whole point of these kinds of builds is to get through the area without too much resting time for efficiency, not just "can we kill them".
Quote:
Originally Posted by Athrun Feya
Zzzzz. Stupid comments are stupid. Of course you'd use deep freeze for high end elites, its the best snare round and has already been used in The Deep to control Onis with Shadow Step forever. Yes I understand that things will move, but this still a spike and they stay in range long enough to get below 90% health, so EoE will clears things up. We tested and tried. Normal team with a decent DF (and some aoe kd like earthquake if youre bad) is pretty much fine.
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Its a perfectly appropriate comment considering the purpose of this thread. Its a gimmick farming build thread in the farming forum, so my definition of "working" is that it has to be more efficient than the standard tank+snare+nuke. I'm perfectly justified in preferring the most efficient option, which is to kill without using riskier snare + nuke methods, where stuff like aataxes or destroyers with super armor has a high chance of surviving a full nuke stack.
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Jun 22, 2009, 05:10 PM // 17:10
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#153
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Desert Nomad
Join Date: Feb 2006
Location: Poland
Profession: Mo/Me
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doa after cop nerf without any rush, no speed at all, with all chest, just relaxing run 1h01.. not best time but still. can be done under 2 cosets- same as before nerf. different builds then posted here
by [Star].
http://images38.fotosik.pl/145/71302ee93fac6bd2.jpg
another run with another screen and another ppl from star. selected nerfed crop
http://iv.pl/images/gzjrqk22fwoqes713i.jpg
Last edited by szim; Jun 22, 2009 at 10:20 PM // 22:20..
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Jun 22, 2009, 05:31 PM // 17:31
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#154
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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nice Tear, very nice
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Jun 22, 2009, 08:42 PM // 20:42
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#155
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The Greatest
Join Date: Feb 2006
Profession: W/
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Ok, I just deleted seventy nine posts from this thread that were made recently. You guys have got to be kidding me, are you all really that immature? Some of you are lucky I didn't ban you.
Let me make this very clear:
- Next person to insult SCAR gets a 2 week ban
- Next person to insult icU gets a 2 week ban
- If any little flame war between icU and SCAR takes place, this thread is being closed and I will not allow it to be re-opened, and the people in the flame war will all receive a 2 week ban.
I'm not kidding around, this is just pathetic.
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Jun 22, 2009, 08:53 PM // 20:53
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#156
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Thanks Arkantos, i was waiting for someone to atleast step in. I've beent trying to keep as many SCAR ppl out of this as possible.
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Jun 22, 2009, 10:16 PM // 22:16
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#157
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Academy Page
Join Date: Jun 2009
Location: England
Guild: Desolation Lords
Profession: Mo/
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Quote:
Originally Posted by Schnellburg
Thanks Arkantos, i was waiting for someone to atleast step in. I've beent trying to keep as many SCAR ppl out of this as possible.
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Agreed. It was getting kind of annoying.
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Jun 23, 2009, 05:27 AM // 05:27
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#158
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Ascalonian Squire
Join Date: Feb 2008
Guild: [OHX]Experientia Docet
Profession: Rt/
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Thanks to you guys for sharing your builds. I figured the 2 necros would be the best solution but we haven't done much testing yet in my guild. I was actually quite happy to take a break from DoA.
Again though, thanks for sharing and it's nice to see ppl in the community helping each other out.
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Jun 23, 2009, 10:49 AM // 10:49
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#159
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Ascalonian Squire
Join Date: Mar 2008
Location: Atlanta GA
Guild: Tears Of The Ascended [ToA]
Profession: Mo/
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lol good stuff, and the builds were nice too.
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Jun 25, 2009, 02:30 PM // 14:30
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#160
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Hey Mallyx [icU]
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thx, made a change on the foc build
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